// Material Include file. // // This file was generated for POV-Ray V3.1 by // NOTE: Do *NOT* remove the comment lines containing '$MRY$'. // To make Moray not re-export the material, change // the '$MRY$' to '$MRX$'. // // // ******** MATERIALS ******* // // Materials from previous exports [MRY] // Materials exported in this run [MRY] // $MRY$: 'sand' #declare sand = material // sand { texture { pigment { image_map { gif "C:\Program Files\Moray For Windows\Maps\sand2.gif" } } } } // $MRY$: 'Carribean_Cloud_Sky' #declare Carribean_Cloud_Sky = material // Carribean_Cloud_Sky { texture { pigment { bozo color_map { [ 0.0 rgbft <0.196078, 0.6, 0.8, 0.0, 0.0> ] [ 0.1 rgbft <0.196078, 0.6, 0.8, 0.0, 0.0> ] [ 0.7 rgbft <0.8, 0.8, 0.833333, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] } turbulence 0.5 octaves 3 lambda 6.0 ramp_wave } finish { ambient 1.0 diffuse 0.0 } } interior { media { confidence 0.9041 } } } // $MRY$: 'Material1' #declare Material1 = material // Material1 { texture { pigment { color rgb <0.403922, 0.403922, 0.403922> } finish { ambient 0.1 brilliance 1.203 phong 0.302133 phong_size 40.396667 roughness 0.4887 } } } // $MRY$: 'T_Vicksbottle_Glass' #declare T_Vicksbottle_Glass = material // T_Vicksbottle_Glass { texture { pigment { color rgbf <0.1, 0.15, 0.5, 0.9> } finish { ambient 0.1 diffuse 0.1 specular 1.0 roughness 0.001 reflection 0.25 } } interior { ior 1.5 } } // $MRY$: 'Chrome_Texture' #declare Chrome_Texture = material // Chrome_Texture { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'KeyLetters' #declare KeyLetters = material // KeyLetters { texture { pigment { color rgb <1.0, 1.0, 1.0> } } } // $MRY$: 'PDB_Tex_X' #declare PDB_Tex_X = material // PDB_Tex_X { texture { pigment { color rgb <0.625, 0.625, 0.625> } finish { ambient 0.15 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'towel' #declare towel = material // towel { texture { pigment { checker color rgb <1.0, 1.0, 1.0> color rgb <1.0, 0.0, 0.0> turbulence 0.2 sine_wave } normal { wrinkles , 0.5 } } } // $MRY$: 'T_Chrome_2D' #declare T_Chrome_2D = material // T_Chrome_2D { texture { pigment { color rgb <0.39, 0.41, 0.43> } normal { waves , 0.05 turbulence 0.001 frequency 100.0 sine_wave } finish { ambient 0.15 brilliance 5.0 specular 0.8 roughness 0.01 reflection 0.65 } } } // $MRY$: 'WaterSurface' #declare WaterSurface = material // WaterSurface { texture { pigment { color rgbft <0.2, 0.2, 0.2, 0.520833, 0.5> turbulence 0.1 ramp_wave } normal { crackle , 10.0 turbulence 2.0 ramp_wave scale <0.5, 0.5, 2.0> rotate -45.0 * z } finish { ambient 0.45 diffuse 0.55 brilliance 6.0 phong 0.8 phong_size 100.0 specular 0.395667 roughness 0.496233 reflection 0.705033 } } } // $MRY$: 'Candy_Cane' #declare Candy_Cane = material // Candy_Cane { texture { pigment { gradient x color_map { [ 0.0 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.25 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ] [ 0.25 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.75 rgbft <1.0, 1.0, 1.0, 0.0, 0.0> ] [ 0.75 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <1.0, 0.0, 0.0, 0.0, 0.0> ] } scale 0.25 rotate -75.0 * y } } } // $MRY$: 'sand_1' #declare sand_1 = material // sand_1 { texture { pigment { image_map { gif "C:\Program Files\Moray For Windows\Maps\sand2.gif" } turbulence 2.0 ramp_wave } normal { crackle , 0.5 scale <2.0, 2.0, 1.0> } } } // $MRY$: 'EMBWood1' #declare _auto_name_no_1_ = texture // txt_32 { pigment { wood color_map { [ 0.0 rgbft <0.58, 0.45, 0.23, 0.093733, 0.104167> ] [ 0.34 rgbft <0.65, 0.45, 0.25, 0.0, 0.0> ] [ 0.4 rgbft <0.33, 0.23, 0.13, 0.0, 0.0> ] [ 0.47 rgbft <0.6, 0.4, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.25, 0.15, 0.05, 0.0, 0.0> ] } turbulence 0.05 ramp_wave } normal { bumps , 0.05 } finish { ambient 0.32 diffuse 0.63 phong 0.2 phong_size 10.0 crand 0.02 } } texture // txt_33 { pigment { bozo color_map { [ 0.0 rgbft <1.0, 1.0, 1.0, 1.0, 0.104167> ] [ 0.8 rgbft <1.0, 0.9, 0.8, 0.8, 0.0> ] [ 1.0 rgbft <0.3, 0.2, 0.1, 0.4, 0.0> ] } scale 0.25 } } #declare EMBWood1 = material // EMBWood1 { texture { _auto_name_no_1_ } } // $MRY$: 'PDB_Tex_CG' #declare PDB_Tex_CG = material // PDB_Tex_CG { texture { pigment { color rgbft <0.0, 0.645833, 0.0, 0.156233, 0.156233> } finish { ambient 0.15 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'T_Wood30' #declare _auto_name_no_1_ = texture // txt_45 { pigment { wood color_map { [ 0.0 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.1 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> } } texture // txt_46 { pigment { wood color_map { [ 0.0 rgbft <0.55, 0.32, 0.2, 0.1, 0.0> ] [ 0.1 rgbft <0.55, 0.32, 0.2, 0.5, 0.0> ] [ 0.1 rgbft <0.55, 0.35, 0.2, 0.65, 0.0> ] [ 0.2 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 0.3 rgbft <0.6, 0.3, 0.2, 1.0, 0.0> ] [ 0.4 rgbft <0.6, 0.3, 0.2, 0.5, 0.0> ] [ 0.9 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 1.0 rgbft <0.55, 0.32, 0.2, 1.0, 0.0> ] } turbulence 0.1 octaves 5 lambda 3.25 ramp_wave scale <0.15, 0.5, 1.0> rotate <5.0, 10.0, 5.0> translate -2.0 * x } normal { wood , 0.5 } } #declare T_Wood30 = material // T_Wood30 { texture { _auto_name_no_1_ } } // $MRY$: 'T_Wood30_1' #declare _auto_name_no_1_ = texture // txt_45_1 { pigment { wood color_map { [ 0.0 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.1 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> translate 7.0 * x } } texture // txt_46_1 { pigment { wood color_map { [ 0.0 rgbft <0.55, 0.32, 0.2, 0.1, 0.0> ] [ 0.1 rgbft <0.55, 0.32, 0.2, 0.5, 0.0> ] [ 0.1 rgbft <0.55, 0.35, 0.2, 0.65, 0.0> ] [ 0.2 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 0.3 rgbft <0.6, 0.3, 0.2, 1.0, 0.0> ] [ 0.4 rgbft <0.6, 0.3, 0.2, 0.5, 0.0> ] [ 0.9 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 1.0 rgbft <0.55, 0.32, 0.2, 1.0, 0.0> ] } turbulence 0.1 octaves 5 lambda 3.25 ramp_wave scale <0.15, 0.5, 1.0> rotate <5.0, 10.0, 5.0> translate 5.0 * x } normal { wood , 0.5 } } #declare T_Wood30_1 = material // T_Wood30_1 { texture { _auto_name_no_1_ } } // $MRY$: 'T_Wood30_2' #declare _auto_name_no_1_ = texture // txt_45_2 { pigment { wood color_map { [ 0.0 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.1 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> translate 14.0 * x } } texture // txt_46_2 { pigment { wood color_map { [ 0.0 rgbft <0.55, 0.32, 0.2, 0.1, 0.0> ] [ 0.1 rgbft <0.55, 0.32, 0.2, 0.5, 0.0> ] [ 0.1 rgbft <0.55, 0.35, 0.2, 0.65, 0.0> ] [ 0.2 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 0.3 rgbft <0.6, 0.3, 0.2, 1.0, 0.0> ] [ 0.4 rgbft <0.6, 0.3, 0.2, 0.5, 0.0> ] [ 0.9 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 1.0 rgbft <0.55, 0.32, 0.2, 1.0, 0.0> ] } turbulence 0.1 octaves 5 lambda 3.25 ramp_wave scale <0.15, 0.5, 1.0> rotate <5.0, 10.0, 5.0> translate 12.0 * x } normal { wood , 0.5 } } #declare T_Wood30_2 = material // T_Wood30_2 { texture { _auto_name_no_1_ } } // $MRY$: 'T_Wood30_3' #declare _auto_name_no_1_ = texture // txt_45_3 { pigment { wood color_map { [ 0.0 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.1 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> translate 21.0 * x } } texture // txt_46_3 { pigment { wood color_map { [ 0.0 rgbft <0.55, 0.32, 0.2, 0.1, 0.0> ] [ 0.1 rgbft <0.55, 0.32, 0.2, 0.5, 0.0> ] [ 0.1 rgbft <0.55, 0.35, 0.2, 0.65, 0.0> ] [ 0.2 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 0.3 rgbft <0.6, 0.3, 0.2, 1.0, 0.0> ] [ 0.4 rgbft <0.6, 0.3, 0.2, 0.5, 0.0> ] [ 0.9 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 1.0 rgbft <0.55, 0.32, 0.2, 1.0, 0.0> ] } turbulence 0.1 octaves 5 lambda 3.25 ramp_wave scale <0.15, 0.5, 1.0> rotate <5.0, 10.0, 5.0> translate 19.0 * x } normal { wood , 0.5 } } #declare T_Wood30_3 = material // T_Wood30_3 { texture { _auto_name_no_1_ } } // $MRY$: 'T_Wood30_4' #declare _auto_name_no_1_ = texture // txt_45_4 { pigment { wood color_map { [ 0.0 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.1 rgbft <0.88, 0.6, 0.4, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.3, 0.2, 0.0, 0.0> ] } turbulence 0.04 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> translate 28.0 * x } } texture // txt_46_4 { pigment { wood color_map { [ 0.0 rgbft <0.55, 0.32, 0.2, 0.1, 0.0> ] [ 0.1 rgbft <0.55, 0.32, 0.2, 0.5, 0.0> ] [ 0.1 rgbft <0.55, 0.35, 0.2, 0.65, 0.0> ] [ 0.2 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 0.3 rgbft <0.6, 0.3, 0.2, 1.0, 0.0> ] [ 0.4 rgbft <0.6, 0.3, 0.2, 0.5, 0.0> ] [ 0.9 rgbft <0.88, 0.6, 0.4, 0.975, 0.0> ] [ 1.0 rgbft <0.55, 0.32, 0.2, 1.0, 0.0> ] } turbulence 0.1 octaves 5 lambda 3.25 ramp_wave scale <0.15, 0.5, 1.0> rotate <5.0, 10.0, 5.0> translate 26.0 * x } normal { wood , 0.5 } } #declare T_Wood30_4 = material // T_Wood30_4 { texture { _auto_name_no_1_ } } // $MRY$: 'Logos' #declare _auto_name_no_1_ = texture { pigment { image_map { gif "C:\Program Files\Moray For Windows\Maps\logos.gif" once } scale <2.0, 2.0, 1.0> translate <-1.0, -1.0, 0.0> } finish { ambient 0.1 specular 0.007167 roughness 0.0075 } } #declare Logos = material // Logos { texture { _auto_name_no_1_ } } // $MRY$: 'black_hullcolour' #declare black_hullcolour = material // black_hullcolour { texture { pigment { bozo color_map { [ 0.0 rgbft <0.156233, 0.156233, 0.156233, 0.0, 0.0> ] [ 0.960854 rgbft <0.177067, 0.177067, 0.177067, 0.0052, 0.0052> ] [ 0.982206 rgbft <0.294853, 0.18428, 0.18428, 0.0078, 0.0078> ] [ 1.0 rgbft <0.477703, 0.377131, 0.25143, 0.0104, 0.0104> ] } } normal { bozo , 0.098 } finish { ambient 0.1 specular 0.143867 roughness 0.315767 } scale <0.0005, 0.0005, 0.001> } } // $MRY$: 'DMFWood4' #declare DMFWood4 = material // DMFWood4 { texture { pigment { wood color_map { [ 0.0 rgbft <0.772241, 0.454519, 0.123559, 0.0, 0.0> ] [ 0.1 rgbft <0.808161, 0.47566, 0.129306, 0.0, 0.0> ] [ 0.9 rgbft <0.6, 0.4, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.6, 0.4, 0.2, 0.0, 0.0> ] } turbulence 0.0721 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> } } } // $MRY$: 'T_Glass3' #declare T_Glass3 = material // T_Glass3 { texture { pigment { color rgbf <0.98, 0.98, 0.98, 0.9> } finish { ambient 0.1 diffuse 0.1 phong 1.0 phong_size 100.0 specular 0.8 roughness 0.0003 reflection 0.1 } } interior { ior 1.45 } } // $MRY$: 'brushed_blue' #declare brushed_blue = material // brushed_blue { texture { pigment { color rgb <0.696161, 0.726545, 0.782972> } normal { spotted , 0.008 scale 0.001 } finish { ambient 0.1 specular 0.129467 roughness 0.0827 reflection 0.009527 } } } // $MRY$: 'DMF_Brushed_Aluminum' #declare DMF_Brushed_Aluminum = material // DMF_Brushed_Aluminum { texture { pigment { color rgb <0.658824, 0.658824, 0.658824> } normal { bumps , -0.5 scale <1.0, 0.001, 0.001> } finish { ambient 0.3 diffuse 0.7 brilliance 8.0 specular 0.8 roughness 0.1 reflection 0.15 } } } // $MRY$: 'brushed_darkblue' #declare brushed_darkblue = material // brushed_darkblue { texture { pigment { bozo color_map { [ 0.0 rgbft <0.406233, 0.458333, 0.531233, 0.0, 0.0> ] [ 0.5 rgbft <0.41665, 0.5104, 0.593733, 0.0, 0.0> ] [ 0.75 rgbft <0.308323, 0.462477, 0.377077, 0.0, 0.0> ] [ 0.875 rgbft <0.424462, 0.513008, 0.583333, 0.0, 0.0> ] [ 1.0 rgbft <0.427067, 0.489567, 0.5, 0.0, 0.0> ] } scale 0.001 } normal { bozo , 0.043 turbulence 0.0681 ramp_wave scale 0.001 } finish { ambient 0.1 diffuse 0.4748 specular 0.129467 roughness 0.0827 reflection 0.009527 } } } // $MRY$: 'brushed_red' #declare brushed_red = material // brushed_red { texture { pigment { color rgb <0.872032, 0.107101, 0.190696> } normal { spotted , 0.008 scale 0.001 } finish { ambient 0.1 specular 0.129467 roughness 0.0827 reflection 0.009527 } } } // $MRY$: 'brushed_mattblack' #declare brushed_mattblack = material // brushed_mattblack { texture { pigment { color rgb <0.091883, 0.053917, 0.075433> } normal { spotted , 0.008 scale 0.001 } finish { ambient 0.1 specular 0.129467 roughness 0.0827 reflection 0.009527 } } } // $MRY$: 'Brass_Texture' #declare Brass_Texture = material // Brass_Texture { texture { pigment { color rgb <0.71, 0.65, 0.26> } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.25 } } } // $MRY$: 'brushed_white' #declare brushed_white = material // brushed_white { texture { pigment { color rgb <0.927067, 0.927067, 0.927067> } normal { spotted , 0.017 scale <0.001, 0.001, 0.01> } finish { ambient 0.2374 diffuse 0.517967 specular 0.129467 roughness 0.075167 reflection 0.009527 } } } // $MRY$: 'wire_colour' #declare wire_colour = material // wire_colour { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.35 diffuse 0.3 brilliance 2.0 specular 0.8 } } } // $MRY$: 'deckcolour' #declare deckcolour = material // deckcolour { texture { pigment { image_map { tga "C:\Program Files\Moray For Windows\Maps\darkplanks.TGA" interpolate 2 } scale 0.4 } } } // $MRY$: 'hull_side_lower' #declare hull_side_lower = material // hull_side_lower { texture { pigment { image_map { tga "C:\Program Files\Moray For Windows\Maps\RustPaint.tga" once } } } rotate <-180.0, -90.0, -90.0> } // $MRY$: 'lifebouy' #declare lifebouy = material // lifebouy { texture { pigment { checker color rgb <0.7708, 0.008016, 0.0> color rgb <0.9375, 0.9375, 0.9375> } } } // $MRY$: 'rope' #declare rope = material // rope { texture { pigment { wood color_map { [ 0.0 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.1 rgbft <0.888, 0.6, 0.3, 0.0, 0.0> ] [ 0.9 rgbft <0.7, 0.35, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.7, 0.35, 0.2, 0.0, 0.0> ] } turbulence 0.1217 octaves 3 ramp_wave scale <0.05, 0.05, 1.0> } } } // $MRY$: 'textblack' #declare textblack = material // textblack { texture { pigment { color rgb <0.208333, 0.208333, 0.208333> } } } // $MRY$: 'tyre_colour' #declare tyre_colour = material // tyre_colour { texture { pigment { bozo color_map { [ 0.0 rgbft <0.1354, 0.1354, 0.1354, 0.0, 0.0> ] [ 1.0 rgbft <0.221337, 0.218733, 0.221337, 0.0, 0.0> ] } scale 0.005 } finish { ambient 0.143867 specular 0.280567 roughness 0.112767 } } } // $MRY$: 'flag' #declare flag = material // flag { texture { pigment { image_map { tga "C:\Program Files\Moray For Windows\Maps\flag.TGA" once interpolate 2 } } } } // $MRY$: 'Bronze_Texture' #declare Bronze_Texture = material // Bronze_Texture { texture { pigment { bozo color_map { [ 0.0 rgbft <0.812467, 0.737214, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.833333, 0.6875, 0.167761, 0.0, 0.0> ] } scale 0.01 } normal { bozo , 0.006 scale 0.01 } finish { ambient 0.2 diffuse 0.7 brilliance 6.0 phong 0.75 phong_size 80.0 reflection 0.172633 } } } // $MRY$: 'Rusty_Iron' #declare Rusty_Iron = material // Rusty_Iron { texture { pigment { granite color_map { [ 0.0 rgbft <0.296348, 0.141118, 0.141118, 0.0, 0.0> ] [ 0.5 rgbft <0.429484, 0.199569, 0.007983, 0.0, 0.0> ] [ 0.6 rgbft <0.2656, 0.088533, 0.088533, 0.0, 0.0> ] [ 0.683274 rgbft <0.359971, 0.119163, 0.119163, 0.0, 0.0> ] [ 1.0 rgbft <0.5625, 0.2, 0.2, 0.0, 0.0> ] } } normal { wrinkles , 1.0 scale 0.1 } scale 0.001 } } // $MRY$: 'bollard_colour' #declare bollard_colour = material // bollard_colour { texture { pigment { granite color_map { [ 0.0 rgbft <0.239897, 0.114237, 0.114237, 0.0, 0.0> ] [ 0.5 rgbft <0.180256, 0.180256, 0.00721, 0.0, 0.0> ] [ 0.6 rgbft <0.3281, 0.109367, 0.109367, 0.0, 0.0> ] [ 0.6 rgbft <0.3, 0.2, 0.2, 0.0, 0.0> ] [ 1.0 rgbft <0.16248, 0.10832, 0.10832, 0.0, 0.0> ] } } normal { wrinkles , 0.11 scale 0.1 } finish { ambient 0.1 specular 0.0935 roughness 0.0827 } scale 0.01 } } // $MRY$: 'Glass3' #declare Glass3 = material // Glass3 { texture { pigment { color rgbf <0.98, 0.98, 0.98, 0.9> } finish { ambient 0.1 diffuse 0.1 phong 1.0 phong_size 100.0 specular 0.8 roughness 0.0003 reflection 0.1 } } interior { ior 1.45 } } // $MRY$: 'Polished_Chrome' #declare Polished_Chrome = material // Polished_Chrome { texture { pigment { color rgb <0.2, 0.2, 0.2> } finish { ambient 0.1 diffuse 0.7 brilliance 6.0 phong 0.8 phong_size 120.0 reflection 0.6 } } } // $MRY$: 'BodyColor' #declare BodyColor = material // BodyColor { texture { pigment { color rgb <0.403922, 0.403922, 0.403922> } finish { ambient 0.1 brilliance 1.203 phong 0.302133 phong_size 40.396667 roughness 0.4887 } } } // $MRY$: 'LCDColor' #declare LCDColor = material // LCDColor { texture { pigment { color rgbf <0.1, 0.15, 0.5, 0.9> } finish { ambient 0.1 diffuse 0.1 specular 1.0 roughness 0.001 reflection 0.25 } } interior { ior 1.5 } } // $MRY$: 'LED' #declare LED = material // LED { texture { pigment { color rgb <0.12549, 0.87451, 0.160784> } } } // $MRY$: 'KeyColor' #declare KeyColor = material // KeyColor { texture { pigment { color rgb <0.625, 0.625, 0.625> } finish { ambient 0.15 specular 0.7266 roughness 0.006139 } } } // $MRY$: 'TouchPadSurfaceColor' #declare TouchPadSurfaceColor = material // TouchPadSurfaceColor { texture { pigment { color rgb <0.403922, 0.403922, 0.5104> } finish { ambient 0.1 brilliance 1.203 phong 0.302133 phong_size 40.396667 roughness 0.4887 } } } // $MRY$: 'touchpoint' #declare touchpoint = material // touchpoint { texture { pigment { color rgb <1.0, 0.501961, 0.501961> } } } // $MRY$: 'BELL' #declare BELL = material // BELL { texture { pigment { color rgb <0.44, 0.0, 0.17> } normal { wrinkles , 0.25 } finish { ambient 0.3 diffuse 0.7 phong 0.5 phong_size 10.0 } } } // $MRY$: 'SailCloth_1' #declare SailCloth_1 = material // SailCloth_1 { texture { pigment { color rgb <0.929412, 0.894118, 0.788235> } } } // $MRY$: 'SailCloth' #declare SailCloth = material // SailCloth { texture { pigment { color rgb <0.929412, 0.894118, 0.788235> } } } // $MRY$: 'BoatWood' #declare _auto_name_no_1_ = texture // txt_10 { pigment { wood color_map { [ 0.0 rgbft <0.808, 0.671, 0.251, 0.0, 0.0> ] [ 0.16 rgbft <0.808, 0.671, 0.251, 0.0, 0.0> ] [ 0.34 rgbft <0.6, 0.345, 0.039, 0.0, 0.0> ] [ 0.48 rgbft <0.808, 0.671, 0.251, 0.0, 0.0> ] [ 0.65 rgbft <0.808, 0.671, 0.251, 0.0, 0.0> ] [ 0.82 rgbft <0.529, 0.294, 0.024, 0.0, 0.0> ] [ 1.0 rgbft <0.808, 0.671, 0.251, 0.0, 0.0> ] } turbulence 0.02 ramp_wave scale <1.0, 5.265732, 3.798143> rotate 10.569973 * x translate 1.0 * x } finish { ambient 0.32 diffuse 0.63 phong 0.2 phong_size 10.0 } } texture // txt_11 { pigment { granite color_map { [ 0.0 rgbft <0.498, 0.349, 0.0, 1.0, 0.0> ] [ 0.39 rgbft <0.478, 0.329, 0.0, 1.0, 0.0> ] [ 0.6 rgbft <0.478, 0.329, 0.0, 0.686, 0.0> ] [ 0.84 rgbft <0.486, 0.337, 0.0, 0.486, 0.0> ] [ 0.94 rgbft <0.486, 0.337, 0.0, 0.0, 0.0> ] [ 1.0 rgbft <0.498, 0.349, 0.0, 0.0, 0.0> ] } turbulence 1.0 ramp_wave scale <1.0, 5.0, 1.0> } finish { ambient 0.2 specular 0.2 } } #declare BoatWood = material // BoatWood { texture { _auto_name_no_1_ } scale 0.05 rotate -90.0 * y } // $MRY$: 'MainSailLogo' #declare _auto_name_no_1_ = texture { pigment { color rgb <0.929412, 0.894118, 0.788235> } } texture { pigment { image_map { gif "C:\Program Files\Moray For Windows\Maps\tip2004-sail.gif" once } scale <1.4, 1.4, 1.0> translate -2.0 * y } } #declare MainSailLogo = material // MainSailLogo { texture { _auto_name_no_1_ } } // $MRY$: 'JibLogo' #declare _auto_name_no_1_ = texture { pigment { color rgb <0.929412, 0.894118, 0.788235> } } texture { pigment { image_map { gif "C:\Program Files\Moray For Windows\Maps\seal.gif" once } scale <1.4, 1.4, 1.0> translate <0.1, -2.0, 0.0> } } #declare JibLogo = material // JibLogo { texture { _auto_name_no_1_ } } // $MRY$: 'Rusty_Iron1' #declare Rusty_Iron1 = material // Rusty_Iron1 { texture { pigment { agate agate_turb 1.0 color_map { [ 0.0 rgbft <0.21, 0.1, 0.1, 0.0, 0.0> ] [ 0.5 rgbft <0.25, 0.25, 0.01, 0.0, 0.0> ] [ 0.6 rgbft <0.3, 0.1, 0.1, 0.0, 0.0> ] [ 0.6 rgbft <0.15, 0.1, 0.1, 0.0, 0.0> ] [ 1.0 rgbft <0.15, 0.1, 0.1, 0.0, 0.0> ] } } } }